Greener Pastures mission: Various problems caused by activating a terminal and then doing a deep undo many steps back should now be taken care of. ![]() If you were already experiencing problems with machine sentience/cybernetic bodies in a run, this patch unfortunately won't retroactively fix old saves - but the problems should no longer occur on new ones. Machine Sentience/Cybernetic Bodies: An earlier fix to another problem broke the delicate seventyfold balance that is crucial to making these technologies work correctly. Only in the English version for now until the next localization update. Campaign mission descriptions: Ingame text for the fargate, the vaults and the advanced pylons has been revised for more clarity (hopefully). I have reprimanded myself and the tutorials should now work normally. Tutorial slowdown: Two in-game tutorials could exhibit a pretty heavy frame drop because *somebody* left debugging code in. I applied additional duct tape to the continuum. Port in the Storm vs rewinding time: Rewinding time using a ruins event, then undoing this was a bit too much for the spacetime continuum in this mission, resulting in a crash. This was intended from the start, but the relevant modification was missing from the mission files.Īfter this round of fixes, the version numbers should be up to v1.3(b1086) on Windows and v1.3(b1087) on Mac. Campaign: Through the Looking Glass: Xenostudies is now usable inside rifts, as an alternate vessel-based version. They should now restrain themselves until they reach "successful" and can actually help. Campaign: Ghost in the Machine: Established planets would be so eager to help that they would redirect their income towards the reactivation effort even before they actually had anything to contribute. This fix should also help with other issues you might be having if you're sharing saves played on different machines. Ranked preview: When viewing a ranked run played by another person, their settings would "bleed through" for a second, causing weird effects during loading - including resolution changes and even crashes, in some cases. This patch is a small batch of bugfixes targetting ranked and campaign: This patch brings the version numbers up to "v1.3 (b1100)" on Windows and "v1.3 (b1101)" on Mac. UI: The "fold details" button on the scenario end screen used to show up even if there are no details to fold (like on the bankruptcy screen, for example). Terraforming a planet will no longer cause that, and all planet types are considered the same radius for the purpose of calculating slipways. Terraforming: Changing planet types would sometimes change their radius, making slipways at the very limit of their range no longer reach. ![]() Only exportable resources should now count for the upgrade requirements. Upgrade: Planets would fail to upgrade to successful if they only had one native export, but they had an unexportable resource such as science or happiness added through a tech or project. The events should now show up consistently, and if you have a broken save where they failed to fire, reloading should fix it. Campaign: A combination of using undo, saving and restoring at the exact worst time, and Jupiter being in retrograde would prevent the completion event from popping up for the Forebear Archive and Forebear Megastructure. ![]() Crash: Mass Reactors used in combination with Energy-Driven Industry and some planet types could cause a "product list sync discarded exported product" crash. This is a patch addressing most of the currently known issues: Long time no bugfix! A collection of smaller issues has accumulated over time. This patch brings the version numbers up to "v1.3 (b1106)" on Windows and "v1.3 (b1107)" on Mac. Statistics: The "best runs by perk" tab had weird display bugs for runs with more or less perks than the usual two. The issue should now be fixed for both the ranked previews and in general. ![]() One of the consequences of this bug were incorrect run previews on this week's ranked leaderboard, showing higher scores than the leaderboard itself. Loading/Ranked: when a savefile was loaded, some sector quirks would not be properly taken into account when an early "empire state update" would happen. It should now hopefully work correctly, and it's now in my personal top 5 of "rude technologies that have caused multiple bugfixes". Void Synthesizer: a previous patch broke the functionality of this technology, causing it to misbehave when it was supposed to deliver two copies of the same resource to different planets. Slipways welcomes 2023 with a small bugfix patch, addressing the following issues:
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